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Monthly Archives: March 2017

What We Know About Mario’s First Nintendo Switch Outing

The Nintendo Switch has been out for about a month now and if you own the machine, you’re most likely playing Zelda. Or maybe you’re playing Snipper Clips or 1-2 Switch, if – you know – you want to be different.

With a new Nintendo console, it makes sense that everyone’s favourite fat plumber gets a new title as well. Cue Super Mario Odyssey. The trailer dropped at the Nintendo Switch conference in January 2017, and in typical Nintendo fashion, they are none too hasty to give further detail. Logically, more will come at E3 2017 in June, when Nintendo presumably want to top up on fuel for the hype train. But let’s not stop thinking about what we already know, because despite the trailer only being two minutes long, there’s a lot to look forward to.


Perhaps the most glaring aspect of the trailer is that Mario has been taken out of the Mushroom Kingdom, where for the last thirty years he has stomped goombas, kicked koopa shells and battered King Bowser’s offspring so many times that social services are well overdue a welfare visit. It makes sense now to take Mario out of his comfort zone and drop him into the real world. Well, kind of. It’s called New Donk City, like New York City, but – well you get the picture.

In the trailer, we’ve seen Mario swinging from lampposts, bouncing of taxi bonnets and platforming between skyscrapers. The trailer also showed off desert inspired levels, a level themed around food and dark, foreboding forests. Super Mario Odyssey looks to give the series a much-needed revitalisation and bridge the gap between a purely fantastical setting and one based a bit more in reality.


It’s fair to say that the tropes of the Mario franchise are well known. Initially, you could eat a mushroom to grow larger, a flower to throw fireballs and a gold star to grant temporary invincibility. Since then, they’ve innovated with power-ups by giving us a bigger mushroom to, you know, make you even bigger, an ice flower to throw balls of ice, a propeller hat, the Tanooki suit, a leaf item which gives you a tail and can make you a statue for, well, reasons. The list is extensive and for the sake of time, I won’t list them all. But I can imagine it must be difficult for the series’ creators to come up with new ideas.

Imagine the scene. A bunch of Japanese game developers sitting round a table. The room falls silent. They eye each other nervously.


Super Mario 3D World was good – great, even. But it wasn’t quite the spiritual successor to Super Mario: Galaxy 2, Mario 64 or Sunshine fans had been waiting for. The consensus was that it was too easy. That it presented little in the way of challenge and didn’t offer the level of exploration that fans wanted. They will be pleased to learn then, that Super Mario Odyssey is being directed by Yosiaki Koizumi, the mind behind Super Mario Sunshine and the Galaxy series. They will also be pleased to hear that, at the Nintendo Switch presentation Super Mario creator, Shigeru Miyamoto, said that the game will go “back to its roots,” and appeal to the core-gamers, as opposed to the “casual-friendly” iterations of the last few years. As such, this is the most promising news of receiving a Mario 64-like game we’ve had for a while.


It seems obvious, but given the cross-platform release of The Legend of Zelda: Breath of the Wild, Super Mario Odyssey will not be getting a Wii U release. That is, unless Nintendo pulls a surprise out of their sentient hats and decides, for some reason, to release the game on a now dead console. But that’s unlikely. So yeah, if you held off on the Switch as you could get Zelda on the Wii U, it may be time to pack up the old boy and get hold of a switch if you want to play Mario’s newest adventure. Get the shovels out, guys, time to dig the Wii U a grave. Or just trade it in. Whatever you want really.


The trailer doesn’t give much away, but I’m going to hazard a guess that Bowser kidnaps the princess and Mario goes on to rescue her. Although the trailer does imply that Bowser tries to force Peach into a shotgun marriage. Though with Mario games, the story always takes place to the platforming puzzles and the variety of bizarre power-ups and, given what the trailer has shown already, there is much to look forward to.


Super Mario Odyssey is currently slated for a holiday release in 2017, but Nintendo President, Reggie Fils-Aimé, has said that players will be allowed a “hands on perspective of the game,” at E3 2017. Although nothing has been confirmed, we can also expect a Nintendo Tree House presentation in the same vain as they did for Legend of Zelda: Breath of the Wild.

It’s all up in the air now and we’ll have to wait for Nintendo to provide more information, but I’m looking forward to getting to seeing more of the game at E3 2017, and on its eventual release. Maybe living in New Donk City, Mario will naff Daisy off and set up as a self-employed plumber, shafting clients by completing half-assed work and receiving poor reviews on Trust Pilot. Now that would be a game changer.


Tips To Unlock All Important Skills And Abilities in Persona 5

You will need to unlock some of the more important skills and abilities if you want to have an easier time in Persona 5. There are a lot of abilities and skills that are limited to a specific condition, like reaching a certain rank with a Confidant.

There are a variety of skills, some restricted to the main character, while others can be used by the different party members. There are also skills that unlock new activities to perform in the game’s world leading to an increase in the social stats.

How To Unlock Baton Pass Skill For Every Character

Baton Pass is a special skill in Persona 5 that gives the character an extra turn if they manage to perform a strike that enters the enemy in a ‘weak’ state. This skill has to be unlocked for every character if you want to use Baton Pass with them. To unlock this skill for every character, you will need to reach confidant rank 2 with them.

How To Unlock Follow Up Skill For Every Character

This is another useful skill that can come handy in battle. To unlock it, you will need to reach confidant rank 3 with each of the party member.

How To Unlock Endure Skill For Every Character

This special skill can sometimes turn the tide of the battle as it can help save the main character from certain death. The party member who has this skill available can step in to take the blow from enemy in case the main character is unable to survive it. To unlock it, you will need to reach confidant rank 8 with each of the character.

How To Unlock Harisen Recovery Ability For Every Character

This important ability works in battle by giving the character, that has this ability unlocked, the choice to perform healing for the status ailment inflicted on the party members. To unlock this ability, reach confidant rank 6 with each character. READ Persona 5 Guide:

How To Find And Complete All Mementos Requests How To Unlock Second Persona For Every Character The second Persona form is usually an extremely powerful one and it always require you to commit some time in order to reach the max rank with each of the character. This can be triggered if you reach confidant rank 10 with each character.

Tips to Farm Money in Persona 5

Persona 5 is not a challenging game at the normal difficulty setting and while the game doesn’t offer much money in the start, it doesn’t really feel like there is a need to farm it until later in the game. Money is essential for getting a Persona which is registered as well as fusing an extremely powerful Ultimate Persona, if you are playing on New Game+ mode.

Money Farming Guide For Persona 5: How To Easily Farm Million Yen The main currency in Persona 5 is the Japanese Yen although it can be acquired in different ways. You can refer our detailed guide here in order to read on how to make money easily, but if you want to exploit certain aspects of the game to make a huge amount of money in a short time, you can check out the steps listed in this guide.

The trick to getting a huge amount of money from enemies is to exploit the confusion skill together with a high luck stat. This can be done by first fusing or catching ‘Onmoraki’, which starts at Level 12. This Persona needs to be leveled up to 15 in order to get the skill ‘Confusion Boost’.  Getting this skill is crucial in order to land confusion easily on some of the sub-bosses in Mementos.

Next you will have to find a Persona that has a high defense and starts at a high base for the Luck stat. You will have to use the ‘Gallows Fusion’ to power up this Persona until his luck reaches 40 or above, in order to acquire a large amount of money from the boss fights in Mementos.  Make sure the Persona inherits the confusion boost skill along with the pulinpa attack that causes confusion on the enemy.

How To Create A Persona With High Luck Stat Gallows Fusion works by sacrificing a Persona to power another one and the stats that are gained by the Persona appear to be random. So you will have to back out and attempt the fusion again and again until you get a boost to the Luck stat that is substantial. This process can take a while and since it is random, you can try your own luck here.

READ Persona 5 Guide: How To Create The Ultimate Persona Once you have managed to create a Persona with 40 or above luck, head over to Momentos and attempt any of the mini boss fights there. Kick out the rest of your party in order to make this method effective. Use the pulinpa skill on the boss to confuse it and then if you have a Persona with high luck, the boss can randomly throw a huge amount of money, ranging from 20k to 40k per turn depending on your luck stat. This can easily make you earn more than a million yen within a few hours. If you keep getting killed, you can also try by lowering the difficulty.

Project Scorpio vs. PS4 Pro – What Gamers Need to Know

Microsoft finally pulled back the curtain on the Xbox Scorpio, and there can be no doubt that it is the most powerful console ever created. It places Microsoft back on the throne and leaves the PlayStation 4 Pro behind when it comes to things like 4K gaming and overall improvement for console gaming.

However, all the power of the Scorpio, begs for platform exclusives and if Microsoft Doesn’t deliver in that regard, then the PlayStation 4 Pro could still come out on top as the darling of console gamers. I think Microsoft is going to throw in a few exclusives at this year’s E3.

Digital Foundry’s Tom and Rich have had some exclusive time with the Scorpio, and in their latest video they tackle the important question of the “Project Scorpio vs. PS4 Pro.” Below is a summary of the most important points.

Project Scorpio vs. PS4 Pro by Digital Foundry

So, how will the Scorpio pair up against the PlayStation 4 Pro? That is the question. Previously, the PlayStation 4 had a clear advantage over the Xbox One with most games hitting 1080p on PS4, and most hitting 900p on Xbox One. With the Scorpio, however, Microsoft seems to have turned the tables.

  • The Scorpio is essentially a 4K extension of the Xbox One.
  • With the Scorpio; Microsoft did something unprecedented in gaming, they reversed how they engineered the console.
  • Microsoft looked at the code first (traditionally you would design a console, and devs would make a game), and asked what tech they needed to run the code at native 4K (as opposed to the PS4 Pro’s checkerboard 4K).
  • Since there aren’t games yet to test the success of this approach, it remains to be seen if the gamble paid off.
  • The only game that has been tested so far is Forza 6. and according to DF the improvement “is remarkable” and “staggering.”
  • It shows the tremendous potential of first-party games on the Scorpio.
  • According to DF all current PC games that have 4K assets (Gears, Forza, Rise of the Tomb Raider) could be “patched up” to run at native 4K on the Scorpio.
  • First-party games aside, a lot of the Scorpio’s success depends on how it will run third-party games.
  • One clear win for the Scorpio is “memory allocation” with its extra available to devs for 4K gaming.
  • 12 x 1GB GDDR5 / 384-bit Bus / 320GB/s bandwidth.
  • However, PS4 Pro’s dynamic scaling optimise the game to its maxed performance.
  • From the Xbox One to the Scorpio we have about 4.6X% boost in GPU performance and a 1.31 in CPU performance.
  • The above stats show one thing – getting existing game engines to scale to 4K – whether it’s currently running at 900p or 1080p.
  • However, do not expect games to run at 60 fps if it was designed to run at 30 fps.

In closing, it seems to be a question of the Scorpio finally matching the PS4 Pro in reaching optimized visuals for third-party games. But is that boost enough to validate it’s very possible massive price tag? Then there’s the big draw of the fact that the Scorpio will run games at native 4K vs. PlayStation’s ‘almost 4K ‘- then again, looking at Horizon Zero Dawn that “checkerboard 4K is so close to the real thing that it again begs the question if the Scorpio’s price tag will validate the native 4K experience.

We also have to keep in mind that at first it will probably only be first-party exclusives that will run at native 4K and so far we’re still waiting for those to be announced by Microsoft.

If you’re considering grabbing the Xbox Scorpio when it finally releases, then you should check out the full Digital Foundry video below. Personally, I am waiting to hear about those exclusives first. Looking at what we know so far about 2017’s console exclusives it’s clear that Sony has a lot more in store than Microsoft.